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The Routledge Companion to Media Technology and Obsolescence
While so many books on technology look at new advances and digital technologies, The Routledge Compa... more |
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The Routledge Companion to Imaginary Worlds
, and J. R. R. Tolkien s Arda, to elaborate, user-created game worlds like Minecraft, contributors present...... more |
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Revisiting Imaginary Worlds: A Subcreation Studies Anthology
The concept of world and the practice of world creation have been with us since antiquity, but they ... more |
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LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon
Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that ... more |
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Lego Studies: Examining the Building Blocks of a Transmedial Phenomenon
Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that ... more |
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Before the Crash: Early Video Game History
makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P...... more |
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The Video Game Theory Reader 2
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) l... more |
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The Video Game Theory Reader 2
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) l... more |
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The Video Game Explosion: A History from Pong to Playstation and Beyond
The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a globa... more |
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The Video Game Theory Reader
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. ... more |
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The Video Game Theory Reader
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. ... more |
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Video Games and Gaming Culture
very best foundational and cutting-edge scholarship. Edited by the field’s leading scholar, Mark J. P. Wolf, the collection...... more |
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Video Games Around the World
Thirty-nine essays explore the vast diversity of video game history and culture across all the world... more |
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Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming
This two-volume encyclopedia addresses the key people, companies, regions, games, systems, instituti... more |
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Credit Derivatives: Instruments, Applications and Pricing
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Virtual Morality: Morals, Ethics and New Media
New technologies continue to shape communication and how we think about and relate to the world arou... more |
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The Medium of the Video Game
, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J...... more |