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呈現:
Digital Make-believe
Make-believe plays a far stronger role in both the design and use of interfaces, games and services ... more |
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Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen...... more |
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Transforming Society and Organizations Through Gamification: From the Sustainable Development Goals to Inclusive Workplaces
. Tuomas Harviainen (PhD, MBA) works as Associate Professor of information Practices at Tampere University, Finland. Harviainen...... more |
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Digital Make-Believe
Make-believe plays a far stronger role in both the design and use of interfaces, games and services ... more |